Nofiyanti, Fifi (2020) Bukti Review Artikel dari Penyelenggara Seminar Internasional ICCD 2020. Proceedings of the International Conference on Community Development (ICCD 2020). Advances in Social Science, Education and Humanities Research, volume 477 Proceedings of the International Conference on Community Development (ICCD 2020), 477. pp. 529-533. ISSN 2352-5398
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Abstract
The purpose of this study was to describe the philosophy of education existing in folk games around the Indonesian archipelago. The study used ethnographic methods in researching local sites originating from the culture as the object of the research. Based on the research findings, 13 traditional games in Sumatra Island are still played, including the figure of the fig, cato, blast, ligu, dakocan, sundung khulah, erdeger, giddy, gibber, no-tek, bicau, and tejekan-teekan. The philosophy of education in the games more dominantly is on the philosophy of pragmatism, realism, and existentialism—while other educational philosophies that less dominant are reconstructionism, idealism, and progressivism. However, a variety of folk games on Sumatra Island includes education values of perseverance, smart thinking, being creative, and focused thinking. Folk games can strengthen friendship and mutual familiarity with others. The games of cato, giddy, no-tek, and teasing are some typical children games from Sumatra Island, which might also exist in other areas of Indonesia, but with different names.
Item Type: | Article |
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Subjects: | P Language and Literature > PN Literature (General) |
Divisions: | Perhotelan > Pengelolaan Perhotelan (D4) |
Depositing User: | Mrs. FIFI NOFIYANTI |
Date Deposited: | 13 Dec 2020 04:26 |
Last Modified: | 13 Dec 2020 04:26 |
URI: | http://repository.stptrisakti.ac.id/id/eprint/48 |
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